

In addition, the plethora of special characters with their funky little rules is gone, which may be to the detriment of bigger armies.Īnother mild difference is in command squads. This I think does hinder Blood Angels slightly, as for these guys Combat Tactics is actually a pretty useful skill. Tactical marines remain the same as their regular brothers, but again have a one in six chance of gaining furious charge, and lose Combat Tactics. So they are mildly better, at the same points cost. In addition, those assault marines have a one in six chance of gaining furious charge and when they deep strike they will only scatter 1D6 rather than the usual 2D6 of regular assault marines. However, it does do the codex creep to a small extent, and is slightly better than Codex: Space Marines.įor example, Assault Marines now become a troops choice, and thus scoring units. Sorry to disappoint everyone who likes a good stab at GW, but I don’t consider it all that bad. “The new BA codex is so overpowered that holding it will give you and your friends within six feet Feel No Pain and Furious Charge in real life.”īut is it really all that bad? I got my grubby power fist on a copy last week… My favourite comment so far has been from a chap at Bolter and Chainsword who said: The aforementioned sayings tend to run along the lines that it’s overpowered, imbalanced and made of win.

40K QUICKSHADE HOW TO
When I figure out how to speed base I’ll let you all know!Ī lot has been said around the internet and gaming community recently about Games Workshop’s latest release, Codex: Blood Angels. Regular marines are even faster because you can paint the bolters seperately and you don’t have so many fiddly emo black bits / emo skulls / emo seals / emo gold bits that the death company are so fond of to paint in. I reckon a total time of 5-10 minutes painting per model. Again, they’re never going to win Golden Demon, but this technique is super fast. There’s a real close up for your inspection. Any more and too much quickshade ends up on the house and not enough on the model. I have taken to (much to the amusement of Mrs Serbitob) attaching the model to a long shoelace and spinning quickly it around my head in the garden to remove the excess. I have learned that this often leaves a fat coat of dark tone in inappropriate places. The actual technique hasn’t changed much:ġ ) Spray sprues with ‘The Army Painter’ dragon red (ooh I love these sprays)Ĥ ) Paint details in base colours (eg skulls, seals, badges, black bits of armour etc)ĥ ) Dip the whole model into the pot of ‘The Army Painter Quickshade’ (dark tone)Ħ ) Shake off excess Don’t bother with shaking it off as per official instructions. So without much further ado or fanfare may I present to you my latest speedpainting creations: Well, I’ve been experimenting further with this system for the benefit of all of our regular reading and painting googlespiders and I think I’m beginning to get the hang of it. Not so long ago I wrote about my initial experiences with a painting system called ‘The Army Painter’ (here)
