

Obviously, the vast majority of you reading this are not whales who can use the power of the wallet to buy Rainbow Cards ad infinitum, so what’s a reasonable stopping point when it comes to investing in the characters?Īccording to Rexlent, getting A2 to SSS-rank with base S-rank 2B and 9S in your team gives the most bang for your buck. Since there are no event-exclusive Memories for the characters, you can take your time building up Memories for the NieR team even after the event is over. To fully max out the NieR team, you’ll need to have each of them at SSS+-rank and have their weapons at max level and Resonanced before the event ends. When fully invested in, the NieR team is regarded to be the most meta physical team, capable of competing against and even outdoing the established meta of Alpha, Rosetta and B Liv. You can play them and have fun however you like. Now what?Įven without investment, 2B, 9S and A2 are S-ranked Constructs which are already viable in just about any content. We strongly recommend spending your collab tickets on the Collab Target Banner instead, with a hard pity of 60.Īlright, let’s say you’ve already got the event characters. The difference between the two banners is that the latter has a floating pity of 80 – 100. Note that to be guaranteed an event character through the gacha (aka pity), you need to make a minimum of 60 pulls on the Collab Target Banner, and NOT the Fate Collab Target Banner. Furthermore, unlocking any of the characters also nets you one copy of their exclusive 6★ weapon.

Also, Audio 8 DJ has inputs and outputs, but I’m not sure if those would interfere or not.
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There is the old Windows Wavetable GS Synth or whatever in the MIDI preferences of Max as well as Live. I can’t test it out until I get home, but I don’t think I have any other MIDI applications running. (I only point out Live Pong because I assume their internals are similar? Maybe I’m wrong.) In Live Pong it’s very similar, but when I click in the square the “1” lights up but nothing in the square starts happening. The pads go dark and the right arrow begins to flash, but when I hit a pad nothing happens. In Push Pong I’m able to initialize push.

This happens for both Push Pong and Live Pong. It loads up and all of the buttons (besides the grid buttons) seem to function properly, however no bouncing points are generated.
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Although it is possible to create a scale via the editable note grid, you may wish to use the Scale MIDI Effect for a quick way to access a full collection of scale presets. Push Pong has been designed to be used in conjunction with Live’s powerful MIDI effects.

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First in a series of game inspired sequencers built for Push, grab the first release for FREE
